Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: KillJoyYT
how can I end the game once a player activates the trigger?
 
 
 
 
function dissapearing_platform1()
{
    trig_1 = GetEnt("platform_trig_1", "targetname");
    model_1 = GetEnt("platform_model_1", "targetname");
brushmodel_1 = GetEnt("platform_brushmodel_1", "targetname");
    trig_1 SetHintString("Hold &&1 To Buy [Cost: 1000]");
    trig_1 SetCursorHint("HINT_NOICON");
        trig_1 waittill("trigger", player);
    player PlayLocalSound( "demo14" );
        trig_1 Delete();
        model_1 Delete();
        brushmodel_1 Delete();
}
ModmeBot:
Reply By: mathfag
level notify("end_game");
ModmeBot:
Reply By: KillJoyYT
thank you I figured it was something like level endgame :)