Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: easyskanka
Probably really easy, but is there an easy way to turn off player fall damage within the script?
ModmeBot:
Reply By: CT8918
easyskanka
Probably really easy, but is there an easy way to turn off player fall damage within the script?
#using scripts\zm\_zm_perks;zm_perks::register_perk_damage_override_func(&damage_override);function damage_override(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
	switch(sMeansOfDeath)
	{
		case "MOD_FALLING":
		//case "MOD_BURNED":
		//case "MOD_GRENADE":
		//case "MOD_GRENADE_SPLASH":
		//case "MOD_EXPLOSIVE":
		//case "MOD_EXPLOSIVE_SPLASH":
		//case "MOD_ELECTOCUTED":
		//case "MOD_IMPACT":
			iDamage = 0;
			return 0;
		default:
			break;
	}
	return undefined;
}ModmeBot:
Reply By: easyskanka
thank youu!, working perfectly :)