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Recent content by ChiefMustardo

  1. ChiefMustardo

    Released Planet's BO4 Victis crew port

    Cool story bro. Port over the lighthouse next, cheers thanks!
  2. ChiefMustardo

    Released Jukebox

    Ayyy, you gem!
  3. ChiefMustardo

    Cancelled DELETE ME

    Thanks for the share! I doubt you have but ever considered porting beast mode from some?
  4. ChiefMustardo

    Released Removed

    Thanks for the share, you beautiful bastard ❤️
  5. ChiefMustardo

    Released Verruckt Model Pack

    r/Stroke
  6. ChiefMustardo

    Released Verruckt Model Pack

    Hey man, love your work on Town Reimagined and looking forward to your new map. Was wondering if you could send the CDC Player models as I'd love to use them in my map, would be great!
  7. ChiefMustardo

    Tutorial How to Add Change Under Perk Machines

    Ah much appreciated, Thanks Harry. I also noticed the bump sound is completely missing so I had an attempt at making my own. I'm sure it'll come out... great :'D
  8. ChiefMustardo

    Tutorial How to Add Change Under Perk Machines

    Does the bump sound no longer work as I hear no audio when bumping into the machine/trigger. It is the same size as shown and the spare change works however no bump sound.
  9. ChiefMustardo

    Released Buried ghosts

    Glad I could help
  10. ChiefMustardo

    Released Buried ghosts

    You don't actually need this code to have them spawn in: zm_buried_ghost::spawn_witch(health); However, you could do something like this: function witch() { trigger = GetEnt("witchTrigger","targetname"); // You would name a trigger witchTrigger (whether it is a use, multi or whatever)...
  11. ChiefMustardo

    Released Buried ghosts

    So I have (as per the tutorial) #using scripts\zm\zm_buried_ghost; inside my mapname.gsc like so: Then I have (again, as per the tutorial) the sound aliases in my mapname.szc like so: To access your mapname.GSC you can open mod tools, right click your map name and select open map folder...
  12. ChiefMustardo

    Released Buried ghosts

    This is just a line you can add to a script function so if a trigger is activated or a door is opened it'll spawn a witch with the health argument.
  13. ChiefMustardo

    Released Buried ghosts

    Great addition! Will definitely be finding a way to implement this into my map. Thank you, Spiki!!
  14. ChiefMustardo

    Released Jukebox

    Ah ok. I will give it another shot and see. Thanks!
  15. ChiefMustardo

    Released Jukebox

    I've gotten numerous errors from the script now even after fixing the one above so I assume it just fails to work as of 16/10/19
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