• Welcome Guest, The new Modme forums are here! Please visit here for all recommended information.

Released Bo4 Perk Pack [updated for blood wolf bite]

FreeAccount

New member
not sure if this is common knowledge but to get the names to show up properly in wunderfizz 2.0, copy the following into the wunderfizz 2.0 gsh under the rest of the define statements

#define WUNDERFIZZ2_SPECIALTY_BANDOLIER "Bandolier Bandit"
#define WUNDERFIZZ2_SPECIALTY_BLAZEPHASE "Blaze Phase"
#define WUNDERFIZZ2_SPECIALTY_BLOODWOLF "Blood Wolf Bite"
#define WUNDERFIZZ2_SPECIALTY_DYINGWISH "Dying Wish"
#define WUNDERFIZZ2_SPECIALTY_RAZOR "Ethereal Razor"
#define WUNDERFIZZ2_SPECIALTY_SLIDER "PhD Slider"
#define WUNDERFIZZ2_SPECIALTY_STRONGHOLD "Stone Cold Stronghold"
#define WUNDERFIZZ2_SPECIALTY_TIMESLIP "Timeslip"
#define WUNDERFIZZ2_SPECIALTY_VICTORIOUS "Victorious Tortoise"
#define WUNDERFIZZ2_SPECIALTY_WINTERWAIL "Winter's Wail"
#define WUNDERFIZZ2_SPECIALTY_ZOMBSHELL "Zombshell"


and copy this into the wunderfizz 2.0 gsc directly above the default condition in the switch block
case "specialty_bandolier":
return WUNDERFIZZ2_SPECIALTY_BANDOLIER;
case "specialty_blazephase":
return WUNDERFIZZ2_SPECIALTY_BLAZEPHASE;
case "specialty_bloodwolf":
return WUNDERFIZZ2_SPECIALTY_BLOODWOLF;
case "specialty_dyingwish":
return WUNDERFIZZ2_SPECIALTY_DYINGWISH;
case "specialty_razor":
return WUNDERFIZZ2_SPECIALTY_RAZOR;
case "specialty_slider":
return WUNDERFIZZ2_SPECIALTY_SLIDER;
case "specialty_stronghold":
return WUNDERFIZZ2_SPECIALTY_STRONGHOLD;
case "specialty_timeslip":
return WUNDERFIZZ2_SPECIALTY_TIMESLIP;
case "specialty_victorious":
return WUNDERFIZZ2_SPECIALTY_VICTORIOUS;
case "specialty_winterwail":
return WUNDERFIZZ2_SPECIALTY_WINTERWAIL;
case "specialty_zombshell":
return WUNDERFIZZ2_SPECIALTY_ZOMBSHELL;
 
im sorry for being gone from this, dealing with personal matters mostly

with the gdt dupes, some assets somehow must of been deleted from my stock assets so i apolagise for adding in ones that you guys should already have

as for the LUA part when writing out the list make sure the final one DOES NOT have a , at the end of it, eg:

Code:
            bloodwolf = "i_specialty_bloodwolf_zombies",
            perception = "i_specialty_perception_zombies",
            winterwail = "i_specialty_winterwail_zombies",
            razor = "i_specialty_razor_zombies",
            bandolier = "i_specialty_bandolier_zombies",
            blazephase = "i_specialty_blazephase_zombies",
            stronghold = "i_specialty_stronghold_zombies",
            victorious = "i_specialty_victorious_zombies",
            zombshell = "i_specialty_zombshell_zombies",
            slider = "i_specialty_slider_zombies",
            dyingwish = "i_specialty_dyingwish_zombies",
            timeslip = "i_specialty_timeslip_zombies"
notice they all have a , after the "image_name" part except the final one, thats likely what people have messed up with, sorry i wasnt more clear with it
 
Hey this is a great release and I got everything to work but for some reason the perk shaders dont show up at all? I followed all the instructions with the lua file and everything but they just wont show up? Any help and I'll be grateful, thank you!
 
Top