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Released Brutus 2

RubyDaCherry

New member
Hey i'm having all these errors while trying to compile. Can someone please help me?

Code:
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_alpha' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:14992
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_alpha' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:13430
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_body' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:15904
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_body' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:15254
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_gloves' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:16816
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_gloves' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:16166
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_head' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:17728
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_head' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:17079
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_helmet' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:18640
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_helmet' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:17991
ERROR: Duplicate 'material' asset 'mtl_c_zom_zombie_hellcatraz_head_unlit' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:25024
ERROR: Duplicate 'material' asset 'mtl_c_zom_zombie_hellcatraz_head_unlit' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:18904
ERROR: Duplicate 'xmodel' asset 'c_zom_cellbreaker_fb' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:523
ERROR: Duplicate 'xmodel' asset 'c_zom_cellbreaker_fb' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:11537
 

D-2-K

Undead member
Supporter
Hey i'm having all these errors while trying to compile. Can someone please help me?

Code:
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_alpha' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:14992
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_alpha' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:13430
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_body' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:15904
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_body' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:15254
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_gloves' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:16816
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_gloves' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:16166
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_head' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:17728
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_head' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:17079
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_helmet' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:18640
ERROR: Duplicate 'material' asset 'mtl_c_zom_brutus_helmet' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:17991
ERROR: Duplicate 'material' asset 'mtl_c_zom_zombie_hellcatraz_head_unlit' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:25024
ERROR: Duplicate 'material' asset 'mtl_c_zom_zombie_hellcatraz_head_unlit' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:18904
ERROR: Duplicate 'xmodel' asset 'c_zom_cellbreaker_fb' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\characters_test.gdt:523
ERROR: Duplicate 'xmodel' asset 'c_zom_cellbreaker_fb' found in d:\steamlibrary\steamapps\common\call of duty black ops iii\model_export\custom\ai\anims\brutus_anims.gdt:11537

open ape and remove the duplicates
 

CrazyBullen

Active member
I made this Brutus as a Boss in the end of my Tower map, he spawns with a lot of health, but one knife hit when hes frozen by the Bull Ice Blast perk from Madgaz. I love that perk on my map, because the double jump with many holes. And the helping Freeze effect on the zombies to get points by knifing fast before the water closing you. So its a Have-To-Perk xD But against the boss, one hit kill :/ So maybe would be awesome if the perks had no effect against him. Like, the Banana colada slide etc.
 

Spiki

Undead member
I made this Brutus as a Boss in the end of my Tower map, he spawns with a lot of health, but one knife hit when hes frozen by the Bull Ice Blast perk from Madgaz. I love that perk on my map, because the double jump with many holes. And the helping Freeze effect on the zombies to get points by knifing fast before the water closing you. So its a Have-To-Perk xD But against the boss, one hit kill :/ So maybe would be awesome if the perks had no effect against him. Like, the Banana colada slide etc.
I can't do shit about that. It's in the perk logic to freeze and instakill. But you can change that.

_zm_perk_bull_ice_blast.gsc line 226
else if( !zombie.ice_slammed)

change it to
else if(!IS_TRUE(zombie.is_boss) && !zombie.ice_slammed)

This will work on all bosses. I used it on mario64v2
 

CrazyBullen

Active member
Oh! Thx! I was watching it and tryed to make the name of the Brutus == "zombie_ochilon_boss", but didn't work.
Do I have to do something on the brutus script also to make him as a boss or it is set like that already?
 

Brodie3750

Well-known member
I have a feeling I maybe have the previous version
But use to run this and it worked perfectly

put it in a current project and in game the spawn music plays but then pops up saying like “no e_ai”

So not sure if I’m missing something?
Do you know if the above issue is known for the previous version? Maybe I just need to redownload
 

Brodie3750

Well-known member
I have a feeling I maybe have the previous version
But use to run this and it worked perfectly

put it in a current project and in game the spawn music plays but then pops up saying like “no e_ai”

So not sure if I’m missing something?
Do you know if the above issue is known for the previous version? Maybe I just need to redownload
sorry to add further - Brutus doesn’t actually spawn In if that was clear
 

Brodie3750

Well-known member
Brodie3750 Have you #define AUTOSPAWN 1 ? not 0.
And have you the spawning struct above ground and not in the middle? The only thing I can think of that caused that for me a time before.
I copied the script over from the map it worked on so that it kept the same values to the Autospawn thing should be fine but worth a check

I have the struct in the ground as opposed to above though so I’ll try that first off, thanks mate
 

jako1988

New member
hey guys im working trying to get this to work but keeps giving me this error:
~~~
Load 2048x2048 (512x512) Expand . Mipmap Compress BC7 .......... Save
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ,ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_test.zone

^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_smk_puff_volume_varied_em_i256 has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_test.zone
~~~

and the list continues

any tips?
 

mjpw

New member
Hello there! After I set up my zones it gives a Connection Interrupted error and freezes the game until I force close with task manager when cellbreaker is supposed to spawn. I've pulled the error log but I still cant put my finger on the solution to the problem.

C++:
******* script error *******
Error: undefined is not an array index
Error:
******* Call stack *******
Error:     file 'scripts/zm/_zm_zonemgr.gsc' - missing line information
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 693 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 617 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 739 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 738 ::
Error: ************************************
Error: throwing script exception: Error: undefined is not an array indexError:
EDIT: I noticed that if you activate all zones before cellbreaker spawns then the game doesn't crash but he still doesn't spawn.
 
Last edited:

Brodie3750

Well-known member
Hello there! After I set up my zones it gives a Connection Interrupted error and freezes the game until I force close with task manager. I've pulled the error log but I still cant put my finger on the solution to the problem.

C++:
******* script error *******
Error: undefined is not an array index
Error:
******* Call stack *******
Error:     file 'scripts/zm/_zm_zonemgr.gsc' - missing line information
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 693 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 617 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 739 ::
Error:     file 'scripts/zm/zm_cellbreaker.gsc', line 738 ::
Error: ************************************
Error: throwing script exception: Error: undefined is not an array indexError:
I don’t ever recall having any issues like that

if you followed the instructions correctly it should work for the most part, though I think you had to stamp the actor in radiant

when are you getting connection interrupted error?
 

mjpw

New member
I don’t ever recall having any issues like that

if you followed the instructions correctly it should work for the most part, though I think you had to stamp the actor in radiant

when are you getting connection interrupted error?
It was working fine until I added zones and I'm sorry I forgot to say the Connection Interupted error starts when he is supposed to spawn. Something is checking for zones I believe because if I activate all zones before he spawns then the game doesnt crash but he doesnt spawn.
 

mjpw

New member
Hey guys so I reached out and the solution was bringing the zone volume down a bit to make sure the structs are fully in the zone. Thank you so much, Spiki!
 
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