• Welcome Guest, The new Modme forums are here! Please visit here for all recommended information.

Answered Creating an AI

kikail

Member
Hello,
I'm a beginner (in AI) and I'm trying to create my own AI but when i press use on the trigger to make one appear the game crash.
If someone could tell me where the error came from that would help me a lot :)
 

Attachments

kikail

Member
My code sure as hell isnt the problem 🤣
Did you change the .bt?
Define crash
Yeah your code is perfect i'm trying to understand how this works :)
When i'm calling the spawn function the game closes automatically , and yeah i changed the .bt formerly taken from the buried witch , i changed all .
Now i'm trying to see what i'm supposed to call here "e_ai = zombie_utility::spawn_zombie( spawner, "scriptwo_test");"
(sorry i'm french i have a very bad english xD)
 

eDeK

Well-known member
If you are trying to spawn a "BRUTUS", why dont you just install Spiki's "CELLBREAKER"?

 

kikail

Member
If you are trying to spawn a "BRUTUS", why dont you just install Spiki's "CELLBREAKER"?

I'am not trying to spawn the BRUTUS but just an AI , brutus is just the model but i want to create my own parameters and understand how it works and how can i create an AI .
 

Spiki

Undead member
can you post the ai_bt _asm _am and _ast
more than likely the problem is with the bt

maybe you forgot to close a function or you closed too many times or have too many commas (no comma on last entry)
Your english is good
 

kikail

Member
I
can you post the ai_bt _asm _am and _ast
more than likely the problem is with the bt

maybe you forgot to close a function or you closed too many times or have too many commas (no comma on last entry)
Your english is good
Thank you so much for your help i hope we will find the problem :/
Here are the ai_bt _asm _am and the _ast .
 

Attachments

Spiki

Undead member
seems to be fine. did you change the archetype from cellbreaker or witch to zombie in ape?
 
Top