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Released PHD Flopper Perk v1.0

GCPeinhardt

Active member
Hi everyone! Today I am releasing my PHD Flopper perk. Included is everything you need to have PHD in your map

Credits

GCPeinhardt - Remade perk model and textures, scripting
HarryBO21 - Helped with scripting, perk fx
Erthrock - Shader
MotoLegacy - Shader
Scobalula - Greyhound, HydraX
DTZxPorter - LUA help
Treyarch - Original assets and scripts

FX

Model

Download:
 
Last edited:

Mindmirror

New member
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:

^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB

material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
 

GCPeinhardt

Active member
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:

^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB

material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
Ahh, thanks for bringing this stuff up. I’ll fix this up then.
 

GCPeinhardt

Active member
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:

^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB

material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
updated now
 

Khramos

Well-known member
Hi everyone! Today I am releasing my PHD Flopper perk. Included is everything you need to have PHD in your map

Credits

GCPeinhardt - Remade perk model and textures, scripting
HarryBO21 - Helped with scripting, perk fx
Erthrock - Shader
MotoLegacy - Shader
Scobalula - Greyhound, HydraX
DTZxPorter - LUA help
Treyarch - Original assets and scripts

FX

Model

Download:
Someone please make a mod adding this and the old weapons to the ZC maps.
 

Drae77

Member
Code:
^1ERROR: Material gfx_flamethrower_fire_add was not found in gdtDB

  material:ei/gfx_flamethrower_fire_add
    fx:explosions/fx_zmb_phdflopper_exp
      csv:zone_source/zm_espada.zone

^3techsetdef 'effect_lit_blend#da7372ff' doesn't support material type '' (0)

  material:gfx_crater_dirt
    fx:explosions/fx_zmb_phdflopper_exp
      csv:zone_source/zm_espada.zone
^1effect_simple.hlsl#99525c21: Shader preprocessor error:
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\<memory>(29,10-29): error X1507: failed to open source file: 'effect_simple.hlsl'

  DRAW_METHOD:ship
    techset:effect_lit_blend#da7372ff
      material:gfx_crater_dirt
        fx:explosions/fx_zmb_phdflopper_exp
          csv:zone_source/zm_espada.zone
^1effect_simple.hlsl#99525c21: Shader preprocessor error:
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\<memory>(29,10-29): error X1507: failed to open source file: 'effect_simple.hlsl'

  DRAW_METHOD:ship
    techset:effect_lit_blend#da7372ff
      material:gfx_crater_dirt
        fx:explosions/fx_zmb_phdflopper_exp
          csv:zone_source/zm_espada.zone
^1effect_simple.hlsl#8f9d82e2: Shader preprocessor error:
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\<memory>(29,10-29): error X1507: failed to open source file: 'effect_simple.hlsl'
How can i resolve this ? im having troubles on installing it. Hope u can help me bro thanks in advance .

p.d: sorry for my bad english :D
 

Noahhyeet

New member
Hey man, thanks for releasing this! But I would just like to point out that there currently isn't a prefab for PHD Flopper. Any chance you would be able to fix that soon?
 

OneExOne

Member
One or more shaders have failed to compile.

Is anyone else getting that error?

Edit: I've tried using custom shaders and even that failed. I've also noticed some misspellings in the files, even after fixing that it still refuses to work. This perk is just broken.
 
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