Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: lightningplayz23
The NSZ Black and white vision doesn't work and it would not let me respond on the forum.
If you could help Thanks!!
ModmeBot:
Reply By: dkamasta
lightningplayz23
The NSZ Black and white vision doesn't work and it would not let me respond on the forum. If you could help Thanks!!
ModmeBot:
Reply By: Ahmed02354
dkamasta
lightningplayz23 The NSZ Black and white vision doesn't work and it would not let me respond on the forum. If you could help Thanks!! On discord there is guys making so much incredible hard stuff, lets not bother them with this easy b/w script add me on steam and I ll help you personally dka_masta
ModmeBot:
Reply By: lightningplayz23
dkamasta
lightningplayz23 The NSZ Black and white vision doesn't work and it would not let me respond on the forum. If you could help Thanks!! On discord there is guys making so much incredible hard stuff, lets not bother them with this easy b/w script add me on steam and I ll help you personally dka_masta
ModmeBot:
Reply By: dkamasta
fixed
anyone else needs help with this?
ModmeBot:
Reply By: Ahmed02354
dkamasta
fixed anyone else needs help with this?
ModmeBot:
Reply By: dkamasta
same, add me on steam I ll help you
ModmeBot:
Reply By: Scorpiolo
dkamasta
same, add me on steam I ll help you
ModmeBot:
Reply By: dkamasta
go to NSZ website it explains perfectly how to install BW script http://natesmithzombies.com/index.html
ModmeBot:
Reply By: Scorpiolo
dkamasta
go to NSZ website it explains perfectly how to install BW script http://natesmithzombies.com/index.html
ModmeBot:
Reply By: dkamasta
Yeah that is weird. You are right it isnt on it. But just add it to zone add #using and init to . Gsc that is it
ModmeBot:
Reply By: dkamasta
Yeah that is weird. You are right it isnt on it. But just add it to zone add #using and init to . Gsc that is it
ModmeBot:
Reply By: Ahmed02354
dkamasta
Yeah that is weird. You are right it isnt on it. But just add it to zone add #using and init to . Gsc that is it
ModmeBot:
Reply By: dkamasta
edit your usermap.gsc put:
#using scripts\_NSZ\nsz_bw_vision;
and below load::main(); put this line: level thread bw_vision::main();
then go to your zone file and add: rawfile,vision/bw.vision and scriptparsetree,scripts/_NSZ/nsz_bw_vision.gsc
ModmeBot:
Reply By: Ahmed02354
dkamasta
edit your usermap.gsc put: #using scripts\_NSZ\nsz_bw_vision; and below load::main(); put this line: level thread bw_vision::main(); then go to your zone file and add: rawfile,vision/bw.vision and scriptparsetree,scripts/_NSZ/nsz_bw_vision.gsc
ModmeBot:
Reply By: dkamasta
ModmeBot:
Reply By: Ahmed02354
dkamasta
#using scripts\zm\_zm_ai_dogs; #using scripts\_NSZ\nsz_bw_vision; // PLACE THIS HERE FOR BW #using scripts\zm\zm_usermap_ai; #precache( "fx", "misc/fx_zombie_eye_single" ); #precache( "fx", "impacts/fx_flesh_hit" ); #precache( "fx", "misc/fx_zombie_bloodsplat" ); #precache( "fx", "misc/fx_zombie_bloodspurt" ); #precache( "fx", "weapon/bullet/fx_flesh_gib_fatal_01" ); #precache( "fx", "trail/fx_trail_blood_streak" ); #precache( "fx", "zombie/fx_glow_eye_orange" ); #precache( "fx", "zombie/fx_bul_flesh_head_fatal_zmb" ); #precache( "fx", "zombie/fx_bul_flesh_head_nochunks_zmb" ); #precache( "fx", "zombie/fx_bul_flesh_neck_spurt_zmb" ); #precache( "fx", "zombie/fx_blood_torso_explo_zmb" ); #precache( "fx", "trail/fx_trail_blood_streak" ); #precache( "fx", "electric/fx_elec_sparks_directional_orange" ); #namespace zm_usermap; //***************************************************************************** // MAIN //***************************************************************************** function autoexec opt_in() { DEFAULT(level.aat_in_use,true); DEFAULT(level.bgb_in_use,true); } function autoexec init_fx() { clientfield::register( "clientuimodel", "player_lives", VERSION_SHIP, 2, "int" ); } function main() { level._uses_default_wallbuy_fx = 1; zm::init_fx(); level util::set_lighting_state( 1 ); level._effect["eye_glow"] = "zombie/fx_glow_eye_orange"; level._effect["headshot"] = "zombie/fx_bul_flesh_head_fatal_zmb"; level._effect["headshot_nochunks"] = "zombie/fx_bul_flesh_head_nochunks_zmb"; level._effect["bloodspurt"] = "zombie/fx_bul_flesh_neck_spurt_zmb"; level._effect["animscript_gib_fx"] = "zombie/fx_blood_torso_explo_zmb"; level._effect["animscript_gibtrail_fx"] = "trail/fx_trail_blood_streak"; level._effect["switch_sparks"] = "electric/fx_elec_sparks_directional_orange"; //Setup game mode defaults level.default_start_location = "start_room"; level.default_game_mode = "zclassic"; level.giveCustomLoadout =&giveCustomLoadout; level.precacheCustomCharacters =&precacheCustomCharacters; level.giveCustomCharacters =&giveCustomCharacters; level thread setup_personality_character_exerts(); initCharacterStartIndex(); //Weapons and Equipment level.register_offhand_weapons_for_level_defaults_override = &offhand_weapon_overrride; level.zombiemode_offhand_weapon_give_override = &offhand_weapon_give_override; DEFAULT(level._zombie_custom_add_weapons,&custom_add_weapons); level._allow_melee_weapon_switching = 1; level.zombiemode_reusing_pack_a_punch = true; //Level specific stuff include_weapons(); load::main(); thread bw_vision::main(); // PLACE THIS HERE FOR BW