Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: mathfag
How to spawn something (trigger radius) in front + 50 units of something that is moving and constantly changing direction (example zombie).
Can't use radiant and Link the trigger.
ModmeBot:
Reply By: natesmithzombies
This was a tough one that took me a while to get right. I believe I got the logic from a script from WaW. Here is the code:
ModmeBot:
Reply By: mathfag
natesmithzombies
This was a tough one that took me a while to get right. I believe I got the logic from a script from WaW. Here is the code: function get_point_in_front(distance) //self is the entity you want to get the point in front of. returns the point in front of the entity { fire_angles = self getPlayerAngles(); fire_angles_forward = anglesToForward(fire_angles); fire_init = self.origin + (0,0,50); // added 50 to make it slightly off the ground return fire_init + vectorScale(fire_angles_forward, distance); } /* Example: org = player get_point_in_front(50); */