How do I set up the buyable trigger for my elevator (Five)?
Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: Akrime So, I'm working on an elevator (Five style). I'm new to triggers, so I've set up the "use trigger". I want to change them, so the player has to pay 250 points to use the elevator.
Here's a preview of my elevator (the door moving slightly down is fixed now):
I might release this elevator for public use, if you guys want it.
ModmeBot:
Reply By: ZombieKid164 I actually have an elevator (better than my released versions) which has actual elevator parts, sounds, etc., and yes, the script works perfectly. Send me a message on discord if you are interested. I'm ZombieKid164#7657, but you could also find me on the modme discord.
ModmeBot:
Reply By: Abnormal202 not bad. Mind if I see your script? I always appreciate when people script for their own. I've made many an elevator in my time and could help you with any specific problems you have.
ModmeBot:
Reply By: Akrime
Abnormal202 not bad. Mind if I see your script? I always appreciate when people script for their own. I've made many an elevator in my time and could help you with any specific problems you have.
I managed to fix my doors, my elevator moves properly now. I need help about making the trigger not useable until my elevator is up. I'd also like sounds to play for everyone in a radius.
Inside of main()
My functions: NOTE: I pass the Entites (lift, liftdoorright, liftdoorleft) through the functions because I'm going to use 4 lifts in my map. My doors are models, so I had to set up clips for them, that's why I have an array for it.