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Power already activated?

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: h00dedsn1per
I'm wondering if there is anyway to have the power already activated when the map starts? I've seen it done on other maps I was wondering if anyone knew how to do it?


ModmeBot:

Reply By: ReviveMePlz
Take a look at power_electric_switch inside zm_giant.gsc


ModmeBot:

Reply By: h00dedsn1per
I've found the answer, add this in the function main under "zm_usermap::main();"

level flag::set( "power_on" );