Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: modric
I am trying to have the shootable door triggers around my map only spawn once eetrig1 is triggered, want to know how to get that to work. Also I want to have the models associated with shootable door triggers to appear after eetrig1 is triggered and maybe have the models disappear after they are triggered by shootable door. I also want to make a new ee script that would be a step in my easter egg where 3 fx and triggers spawn after an eetrig is triggered, and to have a character VO when that step is available. Heres what I have so far:
ModmeBot:
Reply By: mathfag
Here you go up to the models disappearing after you shoot them.
In radiant make sure that the triggers have the KVP script_string - door_trigs
and that each model is a target of a trigger (door 1 will be the target of trigger 1...).
(I never tested this so don't be pissed please :))