Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: simplyzak09
Hello,
I want to edit Makecents Growing Souls script so, the player has to activate a trigger which then triggers the Soul Boxes appear on the map
Growing Souls Link
UPDATE: So my attempt went brilliantly, I got it working in two attempts :) it's a small but simple add-on to Make cents script, I Possible may even do a tutorial
but My problem now is the clips are still there when the soul boxes are not, How would I go about having the Clips doing the same as the Script_Models
Function Start_EE()
{
trig_1 = GetEnt("EE_start","targetname");
trig_1 SetHintString("Press ^3&&1^7 to activate"); //Set's Trigger
trig_1 SetCursorHint("HINT_NOICON");
Objects = GetEntArray("grow_soul3","targetname"); // Sets the script_models
foreach(object in objects) //Hides Models
object Hide();
{
trig_1 waittill("trigger",player);
foreach(object in objects) //Shows Models
object Show();
thread WatchZombies(); //Activates the growing souls script
trig_1 Delete(); //Delets the trigger
}
}
ModmeBot:
Reply By: simplyzak09
Update: Problem Solved, New problem with finding a way to hide the clips until triggered
ModmeBot:
Reply By: Unity_N
simplyzak09
Update: Problem Solved, New problem with finding a way to hide the clips until triggered
clipname hide();
clipname show();