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Unable To Load Map (Help)

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: PyroFlames
Alright so i just recently added a couple scripts and everything worked, then did a bit more mapping and couldn't load my map anymore. It still compiles fine but when i try to run it i just get a black screen at 36fps and nothing ever happends. Could someone maybe point me in the right direction here because I'm quite confused. This is quite a large map so I wouldn't be surprised to see I missed something.
Compiler Log,

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 19.985 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_scourge_of_iron_and_stone.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2690644
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.map
Layer '000_Global/No Comp' ignored

E
RROR: in map: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.map
ERROR: Entity 1160 misc_model at (-864 -1329.5 0) no model assigned

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...

splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...

emitting triangles...

563 vertices couldn't be merged because the textures point different ways

finished in 8 seconds
emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 229 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.map entity 17

I
gnoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_scourge_of_iron_and_stone.map entity 2163
splitting up large himip volumes...

    surfCount went from 121 to 1637


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0


Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000
begin navmesh generation...

r
emoved 2 duplicate triangles from set of 41675 - 0.1 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 2.3 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_scourge_of_iron_and_stone_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_scourge_of_iron_and_stone_navvolume.hkt
navmesh generation took 3.8 seconds
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_scourge_of_iron_and_stone.d3dbsp
   22 seconds elapsed
main: 22.4343 secs

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_scourge_of_iron_and_stone

Linking "zm_scourge_of_iron_and_stone" (usermaps\zm_scourge_of_iron_and_stone stable 2689866 v593): 
processing...

^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\map_source\zm\zm_scourge_of_iron_and_stone.map

  col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: Entity 1160 misc_model at (-864 -1329.5 0) no model assigned
  col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset

  physpreset:p7_debris_trash_snack_bag_06
    xmodel:p7_debris_trash_snack_bag_06
      xmodel:p7_debris_trash_curb_clump_02
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
  physpreset:p7_cigarette_pack
    xmodel:p7_cigarette_pack
      xmodel:p7_debris_trash_curb_clump_02
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
  physpreset:p7_debris_trash_snack_bag_03
    xmodel:p7_debris_trash_curb_clump_02
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'can_small' is not a valid physpreset asset
  physpreset:can_small
    xmodel:p7_debris_trash_can_cola_01
      xmodel:p7_debris_trash_curb_clump_01
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'paper_cup' is not a valid physpreset asset
  physpreset:paper_cup
    xmodel:p7_debris_trash_cup_coffee_01
      xmodel:p7_debris_trash_curb_clump_01
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset
  physpreset:p7_debris_trash_snack_bag_02
    xmodel:p7_debris_trash_snack_bag_02
      xmodel:p7_debris_trash_curb_clump_01
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_medical_surgical_cart_metal_01' is not a valid physpreset asset

  physpreset:p7_medical_surgical_cart_metal_01
    xmodel:p7_medical_surgical_cart_metal_01_dirty
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_medical_cot' is not a valid physpreset asset

  physpreset:p7_medical_cot
    xmodel:p7_medical_cot_dirty
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_container_medical' is not a valid physpreset asset
  physpreset:p7_container_medical
    xmodel:p7_container_medical_01
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_medical_case_02_lid' is not a valid physpreset asset
  physpreset:p7_medical_case_02_lid
    xmodel:p7_medical_case_02_lid
      xmodel:p7_medical_case_02_defib
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'metal_dish_small' is not a valid physpreset asset
  physpreset:metal_dish_small
    xmodel:p7_medical_dish_kidney_bloody
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^1ERROR: 'p7_medical_surgical_tray_tools_bloody' is not a valid physpreset asset
  physpreset:p7_medical_surgical_tray_tools_bloody
    xmodel:p7_medical_surgical_tray_tools_bloody
      col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: 'p7_medical_surgical_tools_clamps' is not a valid physpreset asset
  physpreset:p7_medical_surgical_tools_clamps
    xmodel:p7_medical_surgical_tools_clamps
      xmodel:p7_medical_surgical_tools_package_01
        col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

  zbarrier:zmcore_bgb_machine
    col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp

^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_scourge_of_iron_and_stone/zone_source/all/assetinfo/zm_scourge_of_iron_and_stone_bulletreport.csv file.

done: 0m26.35s

Linking "en_zm_scourge_of_iron_and_stone" (usermaps\zm_scourge_of_iron_and_stone stable 2689866 v593): 
processing...
done: 0m3.96s
</worldvisgroup>


ModmeBot:

Reply By: Wild
Try just removing the models that are listed as errors and try again.


ModmeBot:

Reply By: PyroFlames
Well figured out it was script related somehow, commented out all the non-essential gsc, csc, zone functions and the like and it worked. Now comes the long process of figuring out where it went wrong, I will reply when i find out maybe it can help anybody else who comes across this. Thanks for the help but those models were added ages ago and work fine, don't really know why they throw any errors at all lol


ModmeBot:

Reply By: Wild
I just figured it could be the problem because they were the only errors it showed haha. Well I'm glad you figured it out!


ModmeBot:

Reply By: Harry Bo21

col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp
^1ERROR: Entity 1160 misc_model at (-864 -1329.5 0) no model assigned
  col_map:maps/zm/zm_scourge_of_iron_and_stone.d3dbsp


this will cause you problems later too, make sure to remove this


ModmeBot:

Reply By: PyroFlames
Yea that has been removed just happend to be in the backup that I had compiled trying to fix things, still haven't found the script that caused it but have a few more to sort through, Thanks again for the help guys!


ModmeBot:

Reply By: PyroFlames
So it appears that is was a combination of issues, first off something went wrong with a weapon install and once the weapons were removed another issue appeared because of a wall buy which derived from that weapon install, removed that and another issue was that one of my scripts was using some script files that were modified by the scripts i had installed therefor causing my script to hang trying access something that didn't exist, still confused why this didn't throw an error in the compiler and/or game but whatever. Fixed the script issue and I'm good now, thanks for the help guys. Gonna be a bit more careful when installing something and it tries to overwrite lol