Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: ltschase
So I have seen the "clear debris" text changed in a couple different maps.
Curious how this is done, thanks.
ModmeBot:
Reply By: Unity_N
You can give your trigger a targetname in radiant, then in script do
after that, add this
ModmeBot:
Reply By: ltschase
Unity_N
You can give your trigger a targetname in radiant, then in script do trig1 = getent("yourtargetname", "targetname"); after that, add this trig1 setHintString("message");
ModmeBot:
Reply By: ltschase
Unity_N
You can give your trigger a targetname in radiant, then in script do trig1 = getent("yourtargetname", "targetname"); after that, add this trig1 setHintString("message");
ModmeBot:
Reply By: Unity_N
Can I see your code?
ModmeBot:
Reply By: ltschase
Unity_N
Can I see your code?
ModmeBot:
Reply By: Unity_N
so when you hit N with the trigger selected, the targetname is zombie_debris? If that is the only trigger with that targetname, replace where I put "yourtargetname" with zombie_debris (Keep it inside the parenthesis)
ModmeBot:
Reply By: ltschase
Unity_N
so when you hit N with the trigger selected, the targetname is zombie_debris? If that is the only trigger with that targetname, replace where I put "yourtargetname" with zombie_debris (Keep it inside the parenthesis)
ModmeBot:
Reply By: Harry Bo21
dont change the targetname or youll break the trigger
use something else to identify it like .script_string or .script_noteworthy
something that isnt already used
ModmeBot:
Reply By: ltschase
Harry Bo21
dont change the targetname or youll break the trigger use something else to identify it like .script_string or .script_noteworthy something that isnt already used
ModmeBot:
Reply By: Unity_N
I believe it would be the same, except change
to this
I'm not 100% sure though
ModmeBot:
Reply By: Abnormal202
Unity_N
I'm not 100% sure though