Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: P3Zex
Hello, I did this tutorial by Icegrenade : and I had a question : How to stop the music when you leave the area ?
Thanks You
ModmeBot:
Reply By: Mindmirror
Why do you post this in "Public Assets"?!
If you need help, ask in the "Black Ops 3: Mod Tools" Section...
ModmeBot:
Reply By: Symbo
for a nonlooping sound:
EXAMPLE:
<ol><li>beatBox StopSound("alias");</li></ol>
for a looping sound:
EXAMPLE:
beatBox stoploopsound( 2 );
ModmeBot:
Reply By: P3Zex
Symbo
for a nonlooping sound: EXAMPLE: beatBox StopSound("alias"); for a looping sound: EXAMPLE: beatBox stoploopsound( 2 );
I add it in this script?
function musicplaying()
{
//Wait till game starts
level flag::wait_till( "initial_blackscreen_passed" );
//IPrintLn("Herro?");
musicmulti = GetEntArray("musicmulti","targetname");
//IPrintLn("Found " + musicmulti.size + " Ents");
foreach(musicpiece in musicmulti)
musicpiece thread sound_logic();
}
function sound_logic()
{
while(1)
{
self waittill("trigger", player);
if(level.musicplay == false)
{
level.musicplay = true;
//IPrintLn("Music Activated: "+self.script_string);
player PlaySoundWithNotify(self.script_string, "soundcomplete");
player waittill("soundcomplete");
//IPrintLn("Music Over");
level.musicplay = false;
}
else
{
//IPrintLn("Music Already Playing");
}
}
}