Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: modric
I have an area of my map that would be better off to use zetsubou round sounds than the sounds I have in the rest of my map. The area is teleported to, so I could wrap it in a trigger multiple of course. Is it possible to have the round change sound assets be different in the trigger multiple area?