Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: KillJoyYT
function main
level shootable_trigs();
bottom of gsc
function shootable_trigs()
{
level.shootable_door_count = 0;
trigs = GetEntArray( "shootable_door", "targetname" );
level.shootable_door_goal = trigs.size;
foreach( trig in trigs )
trig thread wait_for_shoot();
}
function wait_for_shoot()
{
self waittill( "trigger", player );
player PlayLocalSound( "zmb_cha_ching" ); // Change this to any sound alias you want
level.shootable_door_count++;
if( level.shootable_door_count == level.shootable_door_goal )
self open_door();
}
function open_door()
{
doors = GetEntArray( "shootable_door_reward", "targetname" );
foreach( door in doors )
door PlaySound( "zmb_cha_ching" );
wait(0.05);
foreach( door in doors )
door delete();
flag = doors[0].script_flag;
level flag::set( flag );
}
ModmeBot:
Reply By: modric
Isn't it already able to use multiple trigs and doors? It uses GetEntArray, not just GetEnt. You can use as many trigs and doors as you want. Unless you mean another group of trigs opens a different door, then all you have to do is copy this whole thing and rename the functions and entities, also make sure to change the threads.
ModmeBot:
Reply By: modric
ModmeBot:
Reply By: KillJoyYT
ive tried multiple different methods including the one you have mentioned but I will give it another go thank you
IT WORKED =)