Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: Artleck
So I'm learning in the tools to make custom particles and for my map, I'm curious if changing the particles of the zombies eyes could be for example a curse like fog around the head (or flames) for a different sort of zombie posses feel.
ModmeBot:
Reply By: mathfag
Artleck
So I'm learning in the tools to make custom particles and for my map, I'm curious if changing the particles of the zombies eyes could be for example a curse like fog around the head (or flames) for a different sort of zombie posses feel.
ModmeBot:
Reply By: Artleck
mathfag
Artleck So I'm learning in the tools to make custom particles and for my map, I'm curious if changing the particles of the zombies eyes could be for example a curse like fog around the head (or flames) for a different sort of zombie posses feel. Sure assuming you mean replacing the eye glow This goes in your mapname.CSC #define BLUE_EYE_FX "frost_iceforge/blue_zombie_eyes" #precache( "client_fx", BLUE_EYE_FX ); level._override_eye_fx = BLUE_EYE_FX; and .zone fx,frost_iceforge/blue_zombie_eyes.efx -Pulled from iceforge's eye color pack