Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: Zombier
I want to play music from a struct when I turn on the power.
ModmeBot:
Reply By: mathfag
add to map.zone
xmodel,tag_origin
top of script
#precache( "model", "tag_origin");
bottom of script
function autoexec music()
{
struct = struct::get("music_struct", "targetname");
struct = Spawn("script_model", struct.origin);
struct SetModel("tag_origin");
level waittill("power_on");
struct PlaySound("sound name");
}
ModmeBot:
Reply By: Zombier
mathfag
add to map.zone xmodel,tag_origin top of script #precache( "model", "tag_origin"); bottom of script function autoexec music() { struct = struct::get("music_struct", "targetname"); struct = Spawn("script_model", struct.origin); struct SetModel("tag_origin"); level waittill("power_on"); struct PlaySound("sound name"); }
ModmeBot:
Reply By: Zombier
There is one more question, how can you let the script script_label loop at Radiant and another sound alias play in this way?
ModmeBot:
Reply By: mathfag
Zombier
There is one more question, how can you let the script script_label loop at Radiant and another sound alias play in this way?
ModmeBot:
Reply By: Zombier
I think that this is only certain music. I want to play different music with many structs.
ModmeBot:
Reply By: mathfag
Zombier
I think that this is only certain music. I want to play different music with many structs.
function autoexec music()
{
struct = struct::get_array("music_struct", "targetname");
level waittill("power_on");
for( i=0;i<struct.size;i++ )="" {="" struct[i]="Spawn("script_model"," struct[i].origin);="" struct[i]="" setmodel("tag_origin");="" struct[i]="" playsound("sound="" name"+i);="" }=""></struct.size;i++>
panzer_dab0,,,custom\dab_effect.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
panzer_dab1,,,custom\69pussy.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
panzer_dab2,,,custom\richtofen_is_gay.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ModmeBot:
Reply By: Zombier
Please tell me the struct KVP.
ModmeBot:
Reply By: Harry Bo21
Zombier
Please tell me the struct KVP.
struct = struct::get_array("music_struct", "targetname");
struct[i] = Spawn("script_model", struct.origin);
struct[i] SetModel("tag_origin");
struct[i] PlaySound("sound name"+i);
ModmeBot:
Reply By: mathfag
Zombier
Please tell me the struct KVP.
music_struct
ModmeBot:
Reply By: Zombier
I am sorry for it many times. How can I use different sounds?
ModmeBot:
Reply By: mathfag
Zombier
I am sorry for it many times. How can I use different sounds?
panzer_dab0,,,custom\dab_effect.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
panzer_dab1,,,custom\69pussy.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
panzer_dab2,,,custom\richtofen_is_gay.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,2d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ModmeBot:
Reply By: Zombier
Sound alias I have
power_sound0,,,zombie\ambs\perk_siren.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,900,1000,,,,,,,,,,,,,,,,3d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
power_sound1,,,zombie\ambs\numbers.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,900,1000,,,,,,,,,,,,,,,,3d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
power_sound2,,,zombie\test.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,3d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Is this a power_sound for song name?
Should I do this like this?
struct[i] PlaySound("power_sound"+i);
ModmeBot:
Reply By: mathfag
ZombierI noticed you have LOOPING in the alias. This works for NONLOOPING only but if you want looping you can just change PlaySound() to PlayLoopSound(). Stuff inside stays the same.
Sound alias I have power_sound0,,,zombie\ambs\perk_siren.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,900,1000,,,,,,,,,,,,,,,,3d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, power_sound1,,,zombie\ambs\numbers.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,900,1000,,,,,,,,,,,,,,,,3d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, power_sound2,,,zombie\test.wav,,,UIN_MOD,,,,,,,,,0,0,95,100,0,500,700,,,,,,,,,,,,,,,,3d,,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Is this a power_sound for song name? Should I do this like this? structPlaySound("power_sound"+i);
ModmeBot:
Reply By: Zombier
Does it work with script_sound?