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script_flag help

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: KillJoyYT
the script_flag for my enter_zone_1 isn't working on my trigger as a kvp.....

how would I implement the script_flag to already be in the script?



function dissapearing_platform1()
{
    trig_1 = GetEnt("platform_trig_1", "targetname");

    model_1 = GetEnt("platform_model_1", "targetname");

brushmodel_1 = GetEnt("platform_brushmodel_1", "targetname");

    trig_1 SetHintString(");
    trig_1 SetCursorHint("HINT_NOICON");
 
    while(1)
    {
        trig_1 waittill("trigger", player);
    player PlayLocalSound( "demo14" );   // Change this to any sound alias you want
    iprintlnbold( "Hello" );
        trig_1 Delete();
        model_1 MoveX(100,4);
        brushmodel_1 MoveX(100,4);

        break;
    }
}


ModmeBot:

Reply By: Harry Bo21

KillJoyYT
the script_flag for my enter_zone_1 isn't working on my trigger as a kvp..... how would I implement the script_flag to already be in the script? function dissapearing_platform1() { trig_1 = GetEnt("platform_trig_1", "targetname"); model_1 = GetEnt("platform_model_1", "targetname"); brushmodel_1 = GetEnt("platform_brushmodel_1", "targetname"); trig_1 SetHintString("); trig_1 SetCursorHint("HINT_NOICON"); while(1) { trig_1 waittill("trigger", player); player PlayLocalSound( "demo14" ); // Change this to any sound alias you want iprintlnbold( "Hello" ); trig_1 Delete(); model_1 MoveX(100,4); brushmodel_1 MoveX(100,4); break; } }


level flag::set( "flagname" );


ModmeBot:

Reply By: KillJoyYT
thank you once again!