Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: ihmiskeho
So I'm trying to make digsite zombie spawn. I have tried spawning a zombie and then setting it's origin to the digsite's origin. So far I've not had luck getting it to work.
Here's what I tried:
It spawns a zombie but the teleport part doesn't work.
Is there a way to make this work the way I've tried it? Or would I have to create individual spawn points for every digsite?
Thanks in advance.
ModmeBot:
Reply By: mathfag
This is what i have in mine
self being the digsite
To just teleport use
ModmeBot:
Reply By: ihmiskeho
mathfag
This is what i have in mine function drop_zomb() { dig_zombie = SpawnActor("actor_spawner_zm_usermap_zombie",self.origin,self.angles,"",true,true); dig_zombie zm_spawner::zombie_spawn_init( undefined ); dig_zombie._rise_spot = self; dig_zombie.is_boss = 0; dig_zombie.gibbed = 1; dig_zombie.in_the_ground = 1; dig_zombie.ignore_enemy_count = 0; dig_zombie.ignore_nuke = 0; dig_zombie.no_powerups = 0; dig_zombie.no_damage_points = 0; dig_zombie.deathpoints_already_given = 0; dig_zombie.script_string = "find_flesh"; dig_zombie zm_spawner::do_zombie_spawn(); } self being the digsite To just teleport use zombie ForceTeleport( teleport_destination.origin );