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Problem with Behavior Tree

Game Modding | Call of Duty: Black Ops 3 | Scripting


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Thread By: alexisloic21


hello



if i put my condition_script in PlayableAreaBehavior it will be executed when a player is in PlayableArea ?






because i do melee behavior but don't work

BT :

{
                            "type": "parallel",
                            "id": "MeleeAttackBehavior",
                            "children": [
                                { 
                                    "type": "condition_script",
                                    "id": "shouldMeleeAttack",
                                    "scriptFunction": "shouldMeleeAttack"
                                },
                                {
                                    "type": "action",
                                    "id": "shouldMeleeAttackAction",
                                    "ActionName": "shouldMeleeAttackAction",
                                    "ASMStateName": "melee@panzer",
                                    "loopingAction": 0,
                                    "actionTimeMax": 0
                                }
                            ]
                          },
if( !IsDefined( entity.enemy ) )
    {
        IPrintLnBold("false");
        return false;
    }

    if( DistanceSquared( entity.origin, entity.enemy.origin ) > 12544 )
    {
        IPrintLnBold("false");
        return false;
    }

    if( IS_TRUE( entity.enemy.usingvehicle ) ) 
    {
        IPrintLnBold("true");
        return true;
    }    
    
    yaw = Abs( zombie_utility::getYawToEnemy() );
    if( ( yaw > 45 ) )
    {
        IPrintLnBold("false");
        return false;
    }
    IPrintLnBold("true");
    entity.melee_attack = 1;
    return true;