Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: KillJoyYT
how do I make it so there are multiple models being deleted from the trigger?
function perk_ee_trig()
{
self waittill("trigger", player);
model = GetEnt(self.target, "targetname");
model Delete();
self Delete();
level.ingr++;
}
its getentarray right?
I tried that but still each trig only deletes one model instead of two
thank you
ModmeBot:
Reply By: mathfag
function perk_ee_trig() //self = trigger
{
self waittill("trigger", player);
model = GetEntArray(self.target, "targetname"); //a bunch of entities with the same targetname, which are also the target of self
foreach(potato in model) //for every model in the array do this
{
potato Delete();
}
self Delete();
level.ingr++;
}
You can change potato to whatever you want
ModmeBot:
Reply By: KillJoyYT
thanks mate!