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Converting a *.LUAD file back to *.LUA

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: tessub2
I modified a .LUA file extracted from Wraith that was decompiled through Zorteok and am not seeing any changes in-game. The widget was loaded through my maps *.csc file. Is there something i'm missing? Does L3akmod convert these back to *.LUA automatically or no? (I assume i'm not prechaching a .LUA that already exists. It's zmammo_clipfactory.luad btw.)


ModmeBot:

Reply By: Harry Bo21

tessub2
I modified a .LUA file extracted from Wraith that was decompiled through Zorteok and am not seeing any changes in-game. The widget was loaded through my maps *.csc file. Is there something i'm missing? Does L3akmod convert these back to *.LUA automatically or no? (I assume i'm not prechaching a .LUA that already exists. It's zmammo_clipfactory.luad btw.)

the dissassembler only allows us to view 'some' of the information in the lua file, it is not designed for you to edit the files and reassemble it lol

its 'solely' a tool to find out some information about that lua file - nothing more