Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: maxman5050
is there a way to make it so that text dosent appear for certain debris but it does for others on the same map?
ModmeBot:
Reply By: mathfag
This probably will work. I have not tested it.
Script:
Add
anywhere in function main
and add this to the bottom of the script.
Radiant:
Add this KVP to all triggers that you don't want to have a hintstring:
KVP- script_string
value- remove_text
hint:
targetname is a KVP
zombie_door is the value
ModmeBot:
Reply By: Harry Bo21
mathfag
This probably will work. I have not tested it. Script: Add thread disable_text(); anywhere in function main and add this to the bottom of the script. function disable_text() { level waittill("initial_blackscreen_passed"); //so this doesnt run before the trigs are set up. just incase trigs = GetEntArray("remove_text","script_string"); foreach(trig in trigs) { trig SetHintString(""); //text trig SetCursorHint("HINT_NOICON"); //icon } } Radiant: Add this KVP to all triggers that you don't want to have a hintstring: KVP- script_string value- remove_text hint: targetname is a KVP zombie_door is the value