Modme Forums

HOW TO DISABLE TEXT FOR SPECIFIC TRIGGER_USES IN THE MAP

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: maxman5050
is there a way to make it so that text dosent appear for certain debris but it does for others on the same map?


ModmeBot:

Reply By: mathfag

This probably will work. I have not tested it.



Script:
Add

thread disable_text();
anywhere in function main


and add this to the bottom of the script.
function disable_text()
{
level waittill("initial_blackscreen_passed"); //so this doesnt run before the trigs are set up. just incase

trigs = GetEntArray("remove_text","script_string");

foreach(trig in trigs)
	{
	trig SetHintString(""); //text
	trig SetCursorHint("HINT_NOICON"); //icon
	}
}



Radiant:
Add this KVP to all triggers that you don't want to have a hintstring:

KVP- script_string
value- remove_text


hint:
targetname is a KVP
zombie_door is the value


ModmeBot:

Reply By: Harry Bo21

mathfag
This probably will work. I have not tested it. Script: Add thread disable_text(); anywhere in function main and add this to the bottom of the script. function disable_text() { level waittill("initial_blackscreen_passed"); //so this doesnt run before the trigs are set up. just incase trigs = GetEntArray("remove_text","script_string"); foreach(trig in trigs) { trig SetHintString(""); //text trig SetCursorHint("HINT_NOICON"); //icon } } Radiant: Add this KVP to all triggers that you don't want to have a hintstring: KVP- script_string value- remove_text hint: targetname is a KVP zombie_door is the value

he means to certain players i think

void SetHintStringForPlayer(,,[...])
[MANDATORY]  The player that will see the hint string
[MANDATORY]  The hint string that will be displayed to the player
[OPTIONAL] [...] Additional arguments may be appended to the hint string in the same way as SetHintString.
CATEGORY: 
CLIENT/SERVER: Server
SUMMARY: Sets the trigger hint string for one specific player


if not then

void <trigger> TriggerEnable(<flag>)
[MANDATORY] <flag> True if trigger should be enabled, false otherwise
CATEGORY: 
CLIENT/SERVER: Server
SUMMARY: Enables or disables the trigger
EXAMPLE: trig TriggerEnable( true )</flag></flag></trigger>