Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: KillJoyYT
how can I end the game once a player activates the trigger?
function dissapearing_platform1()
{
trig_1 = GetEnt("platform_trig_1", "targetname");
model_1 = GetEnt("platform_model_1", "targetname");
brushmodel_1 = GetEnt("platform_brushmodel_1", "targetname");
trig_1 SetHintString("Hold &&1 To Buy [Cost: 1000]");
trig_1 SetCursorHint("HINT_NOICON");
trig_1 waittill("trigger", player);
player PlayLocalSound( "demo14" );
trig_1 Delete();
model_1 Delete();
brushmodel_1 Delete();
}
ModmeBot:
Reply By: mathfag
level notify("end_game");
ModmeBot:
Reply By: KillJoyYT
thank you I figured it was something like level endgame :)