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Blocking areas on dog rounds

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: SwanK
Would someone be able to help me with this concept I have for dog rounds?
The idea is that during a dog round, player clips and fire would appear in certain door ways blocking players from moving room to room during a dog round, whilst the dogs can move freely because it is only a player clip.


ModmeBot:

Reply By: Abnormal202

SwanK
Would someone be able to help me with this concept I have for dog rounds? The idea is that during a dog round, player clips and fire would appear in certain door ways blocking players from moving room to room during a dog round, whilst the dogs can move freely because it is only a player clip.

You can make the clips script_brushmodels that disappear using Hide() at the beginning of the game and after each dog round. Then Show() them when a dog round starts. For the fire, you could use a Treyarch fire FX and play it on all the doorways.