Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: ltschase
Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them
ModmeBot:
Reply By: Symbo
ltschase
Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them
ModmeBot:
Reply By: ltschase
Symbo
entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them
ModmeBot:
Reply By: Symbo
ltschase
Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*
ModmeBot:
Reply By: ltschase
Symbo
ltschase Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )* Open zm_utility.gsc and look for the function ;)