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Make zombies agro onto something

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: ltschase
Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them


ModmeBot:

Reply By: Symbo

entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 );
entity.attract_to_origin = true;
entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 );
...
entity zm_utility::deactivate_zombie_point_of_interest();
ltschase
Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them


ModmeBot:

Reply By: ltschase

Symbo
entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them

what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*


ModmeBot:

Reply By: Symbo

ltschase
Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*


Open zm_utility.gsc and look for the function ;)


ModmeBot:

Reply By: ltschase

Symbo
ltschase Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )* Open zm_utility.gsc and look for the function ;)

Fair. Should've checked before asking lol.