ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them
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Reply By: ltschase
Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them
what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*
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Reply By: Symbo
ltschase Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*
Open zm_utility.gsc and look for the function ;)
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Reply By: ltschase
Symbo ltschase Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )* Open zm_utility.gsc and look for the function ;)