Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: SKALV
I Cant script so if anyone wants to help ill credit them
I want to be able to make the max ammo in my map to act like it does in BO4 where it fills the clip and not just the reserve.
ModmeBot:
Reply By: mathfag
Since you asked so nicely:
ModmeBot:
Reply By: SKALV
mathfag
Since you asked so nicely: function ammo_upgrade() { while(1) { level waittill( "zmb_max_ammo_level" ); //IPrintLnBold("ammo"); foreach(player in GetPlayers()) { player.ScreecherPrimaryWeapons = player GetWeaponsListPrimaries(); foreach(gun in player.ScreecherPrimaryWeapons) { weap = GetWeapon(gun.name); player SetWeaponAmmoClip(gun, weap.clipSize); } } } }
Reaper_9382:
thank you so much i have been searching for this script from a long time but i was patient till i found it lol, thanks btw
Reaper_9382:
it didnt work any idea on how to make it work?? i just pasted in the bottom of the gsc file do i need to paste it in the csc file too?
Pepergogo:
it didnt work any idea on how to make it work?? i just pasted in the bottom of the gsc file do i need to paste it in the csc file too?
Reaper_9382:
You need to call the function from the main
Inside "function main (){" just put "level thread ammo_upgrade ();"
Should work, I'm using this script and works fine