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Calling multiple triggers from a GetEntArray

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: gunrock12
I can't get my multiple triggers with the same targetname to work! it works fine if it
is a simple GetEnt but as soon as i changed it into a GetEntArray all triggers fail to activate.

I almost got this solved! any help is appreciated thank you.




function soundbox1()////////PLAYS SOUND LOOP WHILE PLAYER IS IN THE TRIGGER
{





soundbox1_trig = GetEntArray( "area_sound1","targetname" );
soundbox1_trig waittill("trigger", player);

players = GetPlayers();

for (i = 0; i < players.size; i++)


while(1)
{


while(!(playersistouching(soundbox1_trig)))


wait 0.5;




iprintlnbold("playing sound");
playersPlayLoopSound( "jack" );





wait 8;

}

}


ModmeBot:

Reply By: mathfag
You need a separate function.

function soundbox_trigs() //makes all the trigs call the function soundbox1()
{
soundbox1_trig = GetEntArray( "area_sound1","targetname" );

foreach(trig in soundbox1_trig)
	trig thread soundbox1();
}
Not sure what you're trying to do in this function but I fixed it to my best effort.
Putting a while(1) inside a for(;;) is stupid (no offence). The for(;;) loop is pointless because the while(1) makes it loop forever anyway.

function soundbox1()//self = trigger
{
/*
Function waits untill trigger is triggered.
Checks if all players are touching it.
If they are it plays a looping sound, if not it stops it.
*/
snd_playing = 0;

while(1)
	{
	c = 0;
	self waittill("trigger");

	for(i=0; i&lt;getplayers().size; i++)="" if(getplayers()[i]="" istouching(self))="" c++;="" if(c="=" getplayers().size="" &amp;&amp;="" snd_playing="=" 0)="" {="" self=""&gt;&lt;/getplayers().size;&gt;&lt;aliasname&gt;",1);
		snd_playing = 1;
		}

	else if(c != GetPlayers().size)
		{
		self StopLoopSound(3);
		snd_playing = 0;	
		}
	wait 0.05;
	}
}&lt;/aliasname&gt;


Didn't test this out. Hope it works.
Make sure your alias is marked as LOOPING.


ModmeBot:

Reply By: gunrock12
Thanks for the reply though it worked it didn't play the sound and it triggered only once where the trigger's are suppose
to be repeatable. I feel we are getting close though. My alias sound is marked as looping.


ModmeBot:

Reply By: gunrock12
Okay i got it working! just changed around a few things! Was stuck on this for awhile thank you!