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Mw2 ads port problem.

Game Modding | Call of Duty: Black Ops 3 | Asset Importing


ModmeBot:

Thread By: Yasser143
I ported the Acr from mw2, but when I ads, the gun is to high up for players to see the the actual iron sight. AND ALSO, I DID NOT USE THE REFLEX OR ACOG ADS ANIMS.


ModmeBot:

Reply By: elricos
When you export the anim in Maya, you must only select tag_view and tag_ads (in this case), then export it



PD: if in maya the iron sights dont fit, select tag_ads and make a group (ctrl + g) and edit that group .... then select tag_view, the group and tag_ads and export it :b


ModmeBot:

Reply By: BrandonTr3
So i literaly just went through this too, so for all anims i select tag_view and tag_ads or just for a specific anim?


ModmeBot:

Reply By: DTZxPorter
All ADS anims require this special treatment.


ModmeBot:

Reply By: BrandonTr3
Alright just wanted to make sure, thank you!


ModmeBot:

Reply By: BrandonTr3
i did that and now my gun starts off aimed in already lol


ModmeBot:

Reply By: Jdcobra

BrandonTr3i did that and now my gun starts off aimed in already lol

Well that probably means you did something wrong with your ads up/down animations... The game takes the first frame of the ads_up animation and the last frame of the ads_down animation for gun postion... OR you messed up your idle animation