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Error with the zombie models in APE

Game Modding | Call of Duty: Black Ops 3 | Asset Importing


ModmeBot:

Thread By: Nuceda
Hey, I've been having this issue with the zombie models in my map on Black Ops 3, and I think it has to do with the zombie assets in APE, and this problem started ever since I messed with the assets to try to get Shadows of Evil zombies in my map. Everytime I compile, I get this error:

ASSERTBEGIN -------------------------------------------------------------------
(bones[i] >= 0 && bones[i] < mainParts->numBones+mainParts->numCosmeticBones)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe
q:\t7\pc\code\src\gfx_d3d\r_xsurface_load_obj.cpp:362
ASSERTEND ---------------------------------------------------------------------
^1Lower lod 't7_characters\zombies\zombies\zod\c_zom_zod_zombie_cin_fb1_lod0.xmodel_bin' has more parts than 't7_characters\zombies\zombies\zod\c_zom_zod_zombie_body1_lod0.xmodel_bin'
xmodel:c_zom_der_zombie_body1
csv:zone_source/loc/zm_apocalypse.zone

When I launch the map ingame the map has abunch of spazzing big long geometry flying everywhere and spazzing about that has the color scheme of the zombies.



If anyone can help me fix this issue, I would really appreciate it, thanks :)

Also if anyone could tell me how to properly get Shadows of Evil zombies in my map, that would be great, thanks!