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Failed To Load Xmodel

Game Modding | Call of Duty: Black Ops 3 | Asset Importing


ModmeBot:

Thread By: BlackMamba231
EDIT: So I got the model working but the orientation is clearly wrong:


This is the model in Maya:


ModmeBot:

Reply By: Scobalula

BlackMamba231
I get this error when I try to load into APE my Custom Character Fullbody. The only thing I can think of that can be an error is that it's over 128 joints. Any help would be appreciated.


Enable output by right clicking at the top and ticking output, it will provide more information.


ModmeBot:

Reply By: BlackMamba231

Scobalula
BlackMamba231 I get this error when I try to load into APE my Custom Character Fullbody. The only thing I can think of that can be an error is that it's over 128 joints. Any help would be appreciated. Enable output by right clicking at the top and ticking output, it will provide more information.


ModmeBot:

Reply By: DTZxPorter
Save it as an xmodel_export, then drag the xmodel_export onto "ExportX" from http://aviacreations.com/wraith/#utilities-view It has tweaks to fix some of those conversion errors.


ModmeBot:

Reply By: BlackMamba231
Ok so I found this: http://ugx-mods.com/forum/index.php?topic=4163.0 but this is for WaW and Maya 2013 so I don't know if it's different for Maya 2017 and BO3.