Game Modding | Call of Duty: Black Ops 3 | Asset Importing
ModmeBot:
Thread By: vampehtwist
Hey, I am making a gamemode for zombies and I'm just wondering if it's possible to remove only the zombie round counter from the hud and if so how would I go about doing it?
any help or pointers in the right direction would be much appreciated.
ModmeBot:
Reply By: Harry Bo21
vampehtwist
Hey, I am making a gamemode for zombies and I'm just wondering if it's possible to remove only the zombie counter from the hud and if so how would I go about doing it? any help or pointers in the right direction would be much appreciated.
ModmeBot:
Reply By: vampehtwist
Harry Bo21
vampehtwist Hey, I am making a gamemode for zombies and I'm just wondering if it's possible to remove only the zombie counter from the hud and if so how would I go about doing it? any help or pointers in the right direction would be much appreciated. there isnt a zombie counter by default anyway
ModmeBot:
Reply By: Symbo
What about commenting theses lines in your .lua file with a --[[balblabla]]????
local RoundCounter = CoD.ZmRndContainer.new(HudRef, InstanceRef)
RoundCounter:setLeftRight(true, false, -32.000000, 192.000000) -- AnchorLeft, AnchorRight, Left, Right
RoundCounter:setTopBottom(false, true, -174.000000, 18.000000) -- AnchorTop, AnchorBottom, Top, Bottom
RoundCounter:setScale(0.8) -- Scale (Of 1.0)
HudRef:addElement(RoundCounter)
HudRef.Rounds = RoundCounter
ModmeBot:
Reply By: Harry Bo21
then the close at the end will error
youneed to make sure you remove it "all"
ModmeBot:
Reply By: Harry Bo21
HudRef:addElement(RoundCounter)
just commenting that is enough
ModmeBot:
Reply By: vampehtwist
Harry Bo21
HudRef:addElement(RoundCounter) just commenting that is enough