Game Modding | Call of Duty: Black Ops 3 | Models & Animation
Thread By: apechound
So I imported a model into my map and when I view it in Radiant, it looks fine and I can see the textures perfectly, but when I run the map one of the main textures doesn't load and instead uses the default blue and orange checker board texture. I also get an error in the feedback interface of the mod launcher when compiling saying 'The model (tardis) uses material (tardis1) but there is no techset for surface 3'
Reply By: uptownpapi25
go to ape and check the images for the model, the one that has a "c" in the end , change to best color compression. maybe that will help.