Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: ItalianMilkMan
when my character reloads in black ops 3, the magazine in my gun does not move at all. How do I make it so the character actually moves the magazine? Also same thing with the rail on the side of the gun.
http://phabricator.aviacreations.com/w/black_ops_3/guides/weapon_porting/
Following the tutorial from the link above, I just re-did all of the following steps (from the linked tutorial)
Preparing the models
Exporting the model
Compiling the model in APE
Converting animations from older games (I only re-did the reload animations)
Compiling the animations in APE.
In these steps I also binded the mag and set everything up properly, but I still get the same issue. My character does not move the magazine in my M14 when reloading.
ModmeBot:
Reply By: RealCanadianPro
So you binded the mag and the gun separately? I just want to know exactly what you did so I can help :)
ModmeBot:
Reply By: ItalianMilkMan
RealCanadianProSo you binded the mag and the gun separately? I just want to know exactly what you did so I can help :)
ModmeBot:
Reply By: RealCanadianPro
ItalianMilkManRealCanadianProSo you binded the mag and the gun separately? I just want to know exactly what you did so I can help :)
Hey, I actually watched your video when I ported the m14, the 1 hour long video where you do the mouser :D I decided to refer to that written tutorial that I linked because I thought it would be easier to describe what I was doing.
I binded the mag seperatly to the gun, then dragged the binded mag onto the gun, just like how you do it with the scarh
ModmeBot:
Reply By: ItalianMilkMan
RealCanadianProItalianMilkManRealCanadianProSo you binded the mag and the gun separately? I just want to know exactly what you did so I can help :)
Hey, I actually watched your video when I ported the m14, the 1 hour long video where you do the mouser :D I decided to refer to that written tutorial that I linked because I thought it would be easier to describe what I was doing.
I binded the mag seperatly to the gun, then dragged the binded mag onto the gun, just like how you do it with the scarh
what is your discord if you have one, I could help you out on there! :)
ModmeBot:
Reply By: ADDE
Getting the same problem with the MP5, did you fix it?
ModmeBot:
Reply By: DTZxPorter
ADDEGetting the same problem with the MP5, did you fix it?
ModmeBot:
Reply By: ADDE
DTZxPorterADDEGetting the same problem with the MP5, did you fix it?
Move the tag_clip on your own and see if the mag goes with it, if so, remove the namespaces from tag_clip.
ModmeBot:
Reply By: ItalianMilkMan
ADDEGetting the same problem with the MP5, did you fix it?
ModmeBot:
Reply By: ADDE
ItalianMilkManADDEGetting the same problem with the MP5, did you fix it?
I did manage to fix everything. I found out that the issue was the anim files that I was using.
// Mod edit you cannot solicit other tools on this site, seanims work 100% and are always better than tanims. Not knowing how to use maya is a different story.
If you run into any more trouble, just let me know here! :)
ModmeBot:
Reply By: DTZxPorter
ADDEItalianMilkManADDEGetting the same problem with the MP5, did you fix it?
I did manage to fix everything. I found out that the issue was the anim files that I was using.
// Mod edit you cannot solicit other tools on this site, seanims work 100% and are always better than tanims. Not knowing how to use maya is a different story.
If you run into any more trouble, just let me know here! :)
I'm using wraith and seanims and re did everything but still there is a problem :(
ModmeBot:
Reply By: ADDE
DTZxPorterADDEItalianMilkManADDEGetting the same problem with the MP5, did you fix it?
I did manage to fix everything. I found out that the issue was the anim files that I was using.
// Mod edit you cannot solicit other tools on this site, seanims work 100% and are always better than tanims. Not knowing how to use maya is a different story.
If you run into any more trouble, just let me know here! :)
I'm using wraith and seanims and re did everything but still there is a problem :(
Expand All of the joints of the gun and show me the tags in a screenshot. Also are you using a conversion rig or a stock one?
ModmeBot:
Reply By: DTZxPorter
ADDEDTZxPorterADDEItalianMilkManADDEGetting the same problem with the MP5, did you fix it?
I did manage to fix everything. I found out that the issue was the anim files that I was using.
// Mod edit you cannot solicit other tools on this site, seanims work 100% and are always better than tanims. Not knowing how to use maya is a different story.
If you run into any more trouble, just let me know here! :)
I'm using wraith and seanims and re did everything but still there is a problem :(
Expand All of the joints of the gun and show me the tags in a screenshot. Also are you using a conversion rig or a stock one?
https://gyazo.com/88939b8d9b6ea82cf23076a599a9f4a5
I am using a rig, when i preview it in maya the mag moves
ModmeBot:
Reply By: ADDE
DTZxPorterADDEDTZxPorterADDEItalianMilkManADDEGetting the same problem with the MP5, did you fix it?
I did manage to fix everything. I found out that the issue was the anim files that I was using.
// Mod edit you cannot solicit other tools on this site, seanims work 100% and are always better than tanims. Not knowing how to use maya is a different story.
If you run into any more trouble, just let me know here! :)
I'm using wraith and seanims and re did everything but still there is a problem :(
Expand All of the joints of the gun and show me the tags in a screenshot. Also are you using a conversion rig or a stock one?
https://gyazo.com/88939b8d9b6ea82cf23076a599a9f4a5
I am using a rig, when i preview it in maya the mag moves
So it WORKS in maya, not in-game
ModmeBot:
Reply By: DTZxPorter
Ahh, this is a separate issue, unrealated to the anim import. This could be due to several things such as your export tag names, can you provide the top part (bones) of your xmodel export? also the top part of one of the xanims.
ModmeBot:
Reply By: ADDE
DTZxPorterAhh, this is a separate issue, unrealated to the anim import. This could be due to several things such as your export tag names, can you provide the top part (bones) of your xmodel export? also the top part of one of the xanims.
ModmeBot:
Reply By: DTZxPorter
ADDEDTZxPorterAhh, this is a separate issue, unrealated to the anim import. This could be due to several things such as your export tag names, can you provide the top part (bones) of your xmodel export? also the top part of one of the xanims.
You mean this? (xmodel)
https://gyazo.com/1a9310fbc97bacfaadb4edad631f038c
(xanim reload)
https://gyazo.com/0b71300b379e032d84e0360a837d4c60
ModmeBot:
Reply By: ADDE
DTZxPorterADDEDTZxPorterAhh, this is a separate issue, unrealated to the anim import. This could be due to several things such as your export tag names, can you provide the top part (bones) of your xmodel export? also the top part of one of the xanims.
You mean this? (xmodel)
https://gyazo.com/1a9310fbc97bacfaadb4edad631f038c
(xanim reload)
https://gyazo.com/0b71300b379e032d84e0360a837d4c60
Yeah send over the full parts list in the anim but it looks like maybe the weights could be getting messed up on export if it's not moving at all...
ModmeBot:
Reply By: DTZxPorter
Actually looks like the anim exports are messed up, the clip tag is only being called "clip" in your export, it's supposed to be tag_clip. Not sure why it's breaking on export. Might be like that in scene when exporting, double check, thats why it's not moving though.
ModmeBot:
Reply By: ADDE
DTZxPorterActually looks like the anim exports are messed up, the clip tag is only being called "clip" in your export, it's supposed to be tag_clip. Not sure why it's breaking on export. Might be like that in scene when exporting, double check, thats why it's not moving though.
ModmeBot:
Reply By: DTZxPorter
ADDEDTZxPorterActually looks like the anim exports are messed up, the clip tag is only being called "clip" in your export, it's supposed to be tag_clip. Not sure why it's breaking on export. Might be like that in scene when exporting, double check, thats why it's not moving though.
oh that was probobly just me messing around, i remember renaming some things
ModmeBot:
Reply By: ADDE
DTZxPorterADDEDTZxPorterActually looks like the anim exports are messed up, the clip tag is only being called "clip" in your export, it's supposed to be tag_clip. Not sure why it's breaking on export. Might be like that in scene when exporting, double check, thats why it's not moving though.
oh that was probobly just me messing around, i remember renaming some things
If you definitely have them both the same, then it's possible the weights are breaking on export, this is hard to debug...
ModmeBot:
Reply By: DTZxPorter
ADDEDTZxPorterADDEDTZxPorterActually looks like the anim exports are messed up, the clip tag is only being called "clip" in your export, it's supposed to be tag_clip. Not sure why it's breaking on export. Might be like that in scene when exporting, double check, thats why it's not moving though.
oh that was probobly just me messing around, i remember renaming some things
If you definitely have them both the same, then it's possible the weights are breaking on export, this is hard to debug...
I'm gonna try exporting from bo2 again with wraith, btw thanks for all help :D