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Error: More than 128 joints, blundergat

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


ModmeBot:

Thread By: ADDE
Error: More than 128 joints

When I try and export a XAnim I get an error message, Error: More than 128 joints

This only happens with the blundergat.


ModmeBot:

Reply By: Exofile
I'd say that the issue lies within the error itself, don't you?



It's unable to perform it's action as there arem ore than 128 bones being exported.


ModmeBot:

Reply By: ADDE

ExofileI'd say that the issue lies within the error itself, don't you?



It's unable to perform it's action as there arem ore than 128 bones being exported.


And why is that?


ModmeBot:

Reply By: Exofile

ADDEAnd why is that?


Limits. There are only so-so many bones that can be exported for the game to use.


ModmeBot:

Reply By: JoeyComtois123

ADDE
Error: More than 128 joints When I try and export a XAnim I get an error message, Error: More than 128 joints This only happens with the blundergat.

http://www.mediafire.com/file/2bzc2tgr36d5zgo/CoDMayaTools.py That is an edited version of the Maya tools for Call of duty, it should be fine to use way more than 128 joints.