Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: mw3.
I have a problem with my weapons not playing animations on the joints.
ModmeBot:
Reply By: DTZxPorter
mw3.I have a problem with my weapons not playing animations on the joints.
We'll need maya version, SEAnim plugin version (You should be on 1.3.2, if not, update), The rig you are trying to use, games you're converting from.
ModmeBot:
Reply By: mw3.
DTZxPortermw3.I have a problem with my weapons not playing animations on the joints.
We'll need maya version, SEAnim plugin version (You should be on 1.3.2, if not, update), The rig you are trying to use, games you're converting from.
I'm using:
Maya 2016.
SEA Tools plugin (v1.3).
TX - T7 Conversion Rig.
I have exported from Cod4 and Bo3
Bo3: Kap40(kard) from Bo3 campaign
I used Wraith to export the kard and its anims from Bo3
Cod4: a knife, desert eagle and m40a3 from multiplayer
I used Tom_XmodelUtils_1.040 to export the xmodels
I used Wraith to export the xanims.
I will let you know if it works after I have updated the SEA Tools plugin.
ModmeBot:
Reply By: mw3.
It says on the page where I can download the SEA Tools plugin that the latest version is 1.3 (22 days ago).
I already have that one because I didnt start doing animations before the 22 days ago.
ModmeBot:
Reply By: DTZxPorter
mw3.It says on the page where I can download the SEA Tools plugin that the latest version is 1.3 (22 days ago).
I already have that one because I didnt start doing animations before the 22 days ago.
That's just github, it IS version 1.3.2 (Check with seatools->about in maya) which as big bug fixes anyways. If you are using BO3 ANIMS you must rip a normal BO3 rig with Wraith, Bind and import the BO3 anims. For issues with with the guns and their parts moving, you have a namespace issue where the bones may have an improper <name>: before them. You must fix this before importing and when opening rigs use file->open, don't drag and drop.</name>
ModmeBot:
Reply By: mw3.
DTZxPortermw3.It says on the page where I can download the SEA Tools plugin that the latest version is 1.3 (22 days ago).
I already have that one because I didnt start doing animations before the 22 days ago.
That's just github, it IS version 1.3.2 (Check with seatools->about in maya) which as big bug fixes anyways. If you are using BO3 ANIMS you must rip a normal BO3 rig with Wraith, Bind and import the BO3 anims. For issues with with the guns and their parts moving, you have a namespace issue where the bones may have an improper : before them. You must fix this before importing and when opening rigs use file->open, don't drag and drop.
Thanks, the : was the problem. I watched JBird632's video and he said the text before the : wasnt used, only the text after.
I guess it matters on the gun parts when doing the anims.