Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: snprym
So this is my first ever weapon port and it isnt going that well.
The left picture is complete and the ingame has parts floating around.
How do I fix this? BTW all anims work
ModmeBot:
Reply By: DorDur215
snprymSo this is my first ever weapon port and it isnt going that well.
The left picture is complete and the ingame has parts floating around.
How do I fix this? BTW all anims work
Looks like you messed up the anim model. Its fairly easy open ur weapons conversion rig remove namespace rename your j-gun ( which is positioned under tag_weapon_right ) to tag_weapon then select tag view then do select hiarchy then press ctrl and click on any mesh ( open the viewarms and select one there ) then export_xmodel. Tell me if you have any other questions or if it worked.
ModmeBot:
Reply By: snprym
DorDur215snprymSo this is my first ever weapon port and it isnt going that well.
The left picture is complete and the ingame has parts floating around.
How do I fix this? BTW all anims work
Looks like you messed up the anim model. Its fairly easy open ur weapons conversion rig remove namespace rename your j-gun ( which is positioned under tag_weapon_right ) to tag_weapon then select tag view then do select hiarchy then press ctrl and click on any mesh ( open the viewarms and select one there ) then export_xmodel. Tell me if you have any other questions or if it worked.
Thanks man! The model looks normal now. Wich made me realize my anims are fcked up :/