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Creating PaP Camos For Imported Weapons

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


ModmeBot:

Thread By: CraftDAnimations

So I have recently starting importing weapons from Black Ops 2 into Black ops 3 and that part of it is fine. But I am now wanting to created an Upgraded version of the gun and for it to have a special camo. Can anyone point me to a tutorial on how I can achieve this.


ModmeBot:

Reply By: Optomusprime22

A default ingame camo or a custom camo?


ModmeBot:

Reply By: CraftDAnimations

A custom one. I followed to the letter and when running game I would always get the ETCHING (I think thats its name) camo


ModmeBot:

Reply By: Optomusprime22

CraftDAnimations

A custom one. I followed to the letter and when running game I would always get the ETCHING (I think thats its name) camo

What i found to work and i seem to have alot better luck with it is to have 2 diffent veiw and world models. Change the pap version to one veiw/world model and have it named _pap at the end or some thing. In this model override the materials with your pap materials, this isnt the most effective im sure. But i found its eiseily customizable.