Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: apechound
Recently, I've been trying to export a model I downloaded that was made in Blender to use in a map, and when I've exported it as an xmodel then gone to convert it through Kronos, it says that it failed conversion.
When I try using the original export2bin.exe method, it gives me an error message saying:
"ERROR: UINT16: Out of range value for NUMVERTS in file"
Any ideas how I could get round this?
ModmeBot:
Reply By: SE2Dev
apechound
Recently, I've been trying to export a model I downloaded that was made in Blender to use in a map, and when I've exported it as an xmodel then gone to convert it through Kronos, it says that it failed conversion. When I try using the original export2bin.exe method, it gives me an error message saying: "ERROR: UINT16: Out of range value for NUMVERTS in file" Any ideas how I could get round this?
ModmeBot:
Reply By: apechound
SE2Dev
apechound Recently, I've been trying to export a model I downloaded that was made in Blender to use in a map, and when I've exported it as an xmodel then gone to convert it through Kronos, it says that it failed conversion. When I try using the original export2bin.exe method, it gives me an error message saying: "ERROR: UINT16: Out of range value for NUMVERTS in file" Any ideas how I could get round this? The latest development version of Blender-CoD should fix this. Select VERSION 7 on the bottom left when you go to export the file. You can try this version of Blender-CoD by replacing the files in AppData\Roaming\Blender Foundation\Blender\scripts\addons\io_scene_cod with the files from blender_27 folder in the development branch here: https://github.com/CoDEmanX/blender-cod/tree/development
ModmeBot:
Reply By: SE2Dev
apechound
SE2Dev apechound Recently, I've been trying to export a model I downloaded that was made in Blender to use in a map, and when I've exported it as an xmodel then gone to convert it through Kronos, it says that it failed conversion. When I try using the original export2bin.exe method, it gives me an error message saying: "ERROR: UINT16: Out of range value for NUMVERTS in file" Any ideas how I could get round this? The latest development version of Blender-CoD should fix this. Select VERSION 7 on the bottom left when you go to export the file. You can try this version of Blender-CoD by replacing the files in AppData\Roaming\Blender Foundation\Blender\scripts\addons\io_scene_cod with the files from blender_27 folder in the development branch here: https://github.com/CoDEmanX/blender-cod/tree/development Ok so I've installed that, and now the program is saying there are no objects to export?
ModmeBot:
Reply By: XxBREADxX
apechound
Recently, I've been trying to export a model I downloaded that was made in Blender to use in a map, and when I've exported it as an xmodel then gone to convert it through Kronos, it says that it failed conversion. When I try using the original export2bin.exe method, it gives me an error message saying: "ERROR: UINT16: Out of range value for NUMVERTS in file" Any ideas how I could get round this?