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Odd issues with specific anims which should be working

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


ModmeBot:

Thread By: The Black Death
Okay, so for the past few days I've been trying to rip the LV8 Basilisk and bring it to ZM, but with two specific animations;

vm_pulse_rifle_idle
and
vm_pulse_rifle_fire_hold

I simply cannot get them to work properly. I can confirm that with the same anim rig, all the other LV8 Basilisk anims are working fine. I'm not sure what the problem is here. They just refuse to sit in the hands properly and are way too far back.
Screenshot:



This issue has been occuring for me since I installed SETools v2.1.2 - as this could be the cause, I'll downgrade to 2.1.1 to see if it works then. If it does I'll inform Porter.


ModmeBot:

Reply By: The Black Death
Notably I was unaware that v2.1.4 had been released before this post - but this does not fix the problem.


ModmeBot:

Reply By: The Black Death
Can confirm an issue with 2.1.2 and above Porter - downgrading to 2.1.1 has fixed the issue. Possibly the rotation fix you made in 2.1.2 is the culprit?


ModmeBot:

Reply By: The Black Death
It turns out I didn't zero the rotation for the parent joints - however now in SETools v2.1.5 it'll do this for you when you Attach Weapon to Rig.

Thanks Porter - you can close the post now :)