Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: OK_MATE
So this issue has been annoying me for a while now I thought it's be a good idea to see if someone here knows how to sort it.
Whenever I drag Azsry's setupArmRig.mel, or the newer one (setupArmRig_h1.mel), the wrists on the idle animation get bejaysused to fuck. I'm using Collie's latest version of the conversion rig, mind you this still happened with the older version too, and I have tested this with multiple models and animations. It doesn't seem to matter what game they're from either (IW/Treyarch).
This is what it looks like:
Sometimes only one of the wrists get messed up, with the other being less than usual. I think I've got the animation rig on once without any distortion but I have no idea what I did. Maybe there's a fix for this or a better kit that does the same thing.
I would greatly appreciate any ideas on how to sort this, it's just really frustrating and I'd love to just get animating like.
ModmeBot:
Reply By: Collie
It's because the wrists are rotated to really high negative/positive values. Since wrist-twist for the whole arm is based off of what the X-axis rotational value is for the wrist, just rotate the wrist closer to zero until the wrist twist un-fucks itself. You may want to constrain the wrist to something so that the fingers positions are not affected.
ModmeBot:
Reply By: OK_MATE
Collie
It's because the wrists are rotated to really high negative/positive values. Since wrist-twist for the whole arm is based off of what the X-axis rotational value is for the wrist, just rotate the wrist closer to zero until the wrist twist un-fucks itself. You may want to constrain the wrist to something so that the fingers positions are not affected.