Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: badtumshie
Hi, I was trying to port a model from Halo 3. I have converted the model from 3dsmax to Maya and then to BO3 using Kronos. I have all of the normal maps, texture maps etc and have no problem setting them up in APE. But they become all screwed up, ie. the textures aren't mapped to the right places on the model. Images below: (anyone who hasn't played halo, this vehicle is called a wraith if you need to see what it is supposed to look like.)
The reason that the wraith is split into 2 seperate models is that they both have individual texture maps. Any help would be much appreciated. Thanks in advance.
ModmeBot:
Reply By: DTZxPorter
badtumshie
Hi, I was trying to port a model from Halo 3. I have converted the model from 3dsmax to Maya and then to BO3 using Kronos. I have all of the normal maps, texture maps etc and have no problem setting them up in APE. But they become all screwed up, ie. the textures aren't mapped to the right places on the model. Images below: (anyone who hasn't played halo, this vehicle is called a wraith if you need to see what it is supposed to look like.) The reason that the wraith is split into 2 seperate models is that they both have individual texture maps. Any help would be much appreciated. Thanks in advance.
ModmeBot:
Reply By: badtumshie
DTZxPorter
badtumshie Hi, I was trying to port a model from Halo 3. I have converted the model from 3dsmax to Maya and then to BO3 using Kronos. I have all of the normal maps, texture maps etc and have no problem setting them up in APE. But they become all screwed up, ie. the textures aren't mapped to the right places on the model. Images below: (anyone who hasn't played halo, this vehicle is called a wraith if you need to see what it is supposed to look like.) The reason that the wraith is split into 2 seperate models is that they both have individual texture maps. Any help would be much appreciated. Thanks in advance. Can you screenshot the TEXTURE view in Maya?
ModmeBot:
Reply By: DTZxPorter
I recommend opening the UV editor and checking, it's most likely messed up in maya, and no, you can't edit it in APE, you need to fix them in maya as well. What format are you using to go from 3DSMax - Maya
ModmeBot:
Reply By: badtumshie
DTZxPorter
I recommend opening the UV editor and checking, it's most likely messed up in maya, and no, you can't edit it in APE, you need to fix them in maya as well. What format are you using to go from 3DSMax - Maya
ModmeBot:
Reply By: DTZxPorter
Does this model have multiple UV layers by chance?
ModmeBot:
Reply By: badtumshie
I don't know....texture was only on one of the 4 quadrants of the UV browser (top right) if that means anything to you. Only the bottom half was selected (the main body), but I did notice that there were 2 sets of normal/colour map pairs. I'm away from my computer just now, but I'll update with pics tomorrow. Thanks again for helping...have a win for your trouble.