Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: The Black Death
I'm fully aware that I can replace the magazine in Maya, but this is less efficient and uses more resources. So, via APE, how do I successfully setup an extended mags attachment for my pack a punched weapon? Additionally, the weapon in question is the AN-94, which has another magazine in the model. Both of these need to be extended mags.
Any ideas?
ModmeBot:
Reply By: The Black Death
The Black Death
I'm fully aware that I can replace the magazine in Maya, but this is less efficient and uses more resources. So, via APE, how do I successfully setup an extended mags attachment for my pack a punched weapon? Additionally, the weapon in question is the AN-94, which has another magazine in the model. Both of these need to be extended mags. Any ideas?
ModmeBot:
Reply By: The Black Death
Okay, using some hide tags sourcery, I've gotten the clip used to animate on the viewmodel to be replaced with the ext mag. However, I still do not have a solution to get my extended mag working as a replacement to the standard clip. Any ideas?
ModmeBot:
Reply By: DTZxPorter
They are AttachmentUnique assets. However their is no documentation for them.
ModmeBot:
Reply By: The Black Death
DTZxPorter
They are AttachmentUnique assets. However their is no documentation for them.