Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: TheRealHealz
So I'm working with some custom models to do a map, the problem is that some of them are fine, but others have like 1 side transparent and the other is fine, but in Maya it works perfectly. I wouldn't really car but that would be if the ones inside the map were visible, but they aren't, do I have to just scrap my idea, or is there some way to fix this?
ModmeBot:
Reply By: Exofile
Have you actually checked the material entries in APE?
ModmeBot:
Reply By: TheRealHealz
Exofile
Have you actually checked the material entries in APE?
ModmeBot:
Reply By: Exofile
TheRealHealz
What do you mean? I looked at the model without adding the materials added and they were transparent inside but not outside, (its a room btw) and I've done the same when I add the materials.
ModmeBot:
Reply By: TheRealHealz
Exofile
TheRealHealz What do you mean? I looked at the model without adding the materials added and they were transparent inside but not outside, (its a room btw) and I've done the same when I add the materials. I'm referring to whether your materials have been set to display Alpha or not. On another note, you're certain the inside actually has faces?