Game Modding | Call of Duty: Black Ops 3 | Models & Animation
ModmeBot:
Thread By: ihmiskeho
This happens to some ported weapons and I don't know why. Has also happened with exported BO3 weapons. All anims look fine in Maya
This is how the models are exported:
I use collies rig and Wraith to export models.
http://aviacreations.com/modme/index.php?view=topic&tid=1375
http://phabricator.aviacreations.com/w/apps/wraith_archon/
Anim joints are selected with the shelf that came with the rig
Any help is appreciated
ModmeBot:
Reply By: LegacyNm
This could be a few things.
First, when importing your seanim file, tag_weapon needs to be named j_gun. When exporting then it should be changed to tag_weapon.
Second, the culprit could be your animation file for the weapon. If that isn't set up correctly it screws up the whole gun and makes it look strange.
ModmeBot:
Reply By: ihmiskeho
LegacyNm
This could be a few things. First, when importing your seanim file, tag_weapon needs to be named j_gun. When exporting then it should be changed to tag_weapon. Second, the culprit could be your animation file for the weapon. If that isn't set up correctly it screws up the whole gun and makes it look strange.
ModmeBot:
Reply By: Harry Bo21
what gun is this and what game is it from?
ModmeBot:
Reply By: ihmiskeho
Harry Bo21
what gun is this and what game is it from?
ModmeBot:
Reply By: Harry Bo21
theres your problem
bo3 - you shouldnt be using a conversion rig
ghosts - you used the 'wrong' conversion rig
key word 'conversion' - bo3 -> bo3 you just use a set of bo3 viewarms and nothing needs renaming ( j_gun tag_weapon etc )
ModmeBot:
Reply By: ihmiskeho
Harry Bo21
theres your problem bo3 - you shouldnt be using a conversion rig ghosts - you used the 'wrong' conversion rig key word 'conversion' - bo3 -> bo3 you just use a set of bo3 viewarms and nothing needs renaming ( j_gun tag_weapon etc )