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Compile Error > XANIM with a custom model

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


ModmeBot:

Thread By: Another
Hello, i try to import a custom model made in Maya with one Animation.
It's ok to import the model in APE but when i compile my map i got this error:

ERROR: Not exactly one root bone for xanim 'G:\Steam\steamapps\common\Call of Duty Black Ops III\share\assetconvert\xanim\v40\AVM_SJR3W74AKJTP4VEP2F5BGPVPVS.r.tmp' with delta or delta3d node:
Linker will now terminate.

I found this when i try to solve my problem : https://www.ugx-mods.com/forum/modding/13/not-exactly-one-root-bone/3345/
But i don't have the option "Type" for select between "Relative" and "Delta".

What can i do to fix my issue ?

Thanks


ModmeBot:

Reply By: Another

Another
Hello, i try to import a custom model made in Maya with one Animation. It's ok to import the model in APE but when i compile my map i got this error: ERROR: Not exactly one root bone for xanim 'G:\Steam\steamapps\common\Call of Duty Black Ops III\share\assetconvert\xanim\v40\AVM_SJR3W74AKJTP4VEP2F5BGPVPVS.r.tmp' with delta or delta3d node: Linker will now terminate. I found this when i try to solve my problem : https://www.ugx-mods.com/forum/modding/13/not-exactly-one-root-bone/3345/ But i don't have the option "Type" for select between "Relative" and "Delta". What can i do to fix my issue ? Thanks

I solve the first issue i just select the anim in APE and there is an option in "Settings" section. You can select between "Relative" and "Delta".
No compile error.
But now the animation is not played in game.