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Can’t compile map! Crashes - HELP Please

Game Modding | Call of Duty: Black Ops 3 | General Discussion


ModmeBot:

Thread By: dj_jorn

i'm trying to compile my map, but it doesn't work. this is the error that i get:



splitting up large himip volumes...

    surfCount went from 852 to 1133

Assertion failed: entityIndexNext == num_entities || entities[entityIndexNext].firstTriSurf > entities[entityIndex].firstTriSurf, file q:\t7\pc\code\tools\cod2map\tris.cpp, line 6389



http://pastebin.com/Z4WxsJRV

Please comment if you have a solution.

because of this i can't upload my Buried Remasterd challenge map...

Already thanks!


ModmeBot:

Reply By: DTZxPorter

dj_jorn

i'm trying to compile my map, but it doesn't work. this is the error that i get:



splitting up large himip volumes...

    surfCount went from 852 to 1133

Assertion failed: entityIndexNext == num_entities || entities[entityIndexNext].firstTriSurf > entities[entityIndex].firstTriSurf, file q:\t7\pc\code\tools\cod2map\tris.cpp, line 6389



http://pastebin.com/Z4WxsJRV

Please comment if you have a solution.

because of this i can't upload my Buried Remasterd challenge map...

Already thanks!

Some model or scriptbrushmodel is messing up the converter, backup the map and start removing until this goes away. There is no way to tell what model it is other than it's an entity not map brush related.


ModmeBot:

Reply By: dj_jorn

i removed some errors. now i get this: http://pastebin.com/tbnSLyF6

i think this is the part where it goes wrong.

splitting up large himip volumes...
 
    surfCount went from 852 to 1126
 
Assertion failed: entityIndexNext == num_entities || entities[entityIndexNext].firstTriSurf > entities[entityIndex].firstTriSurf, file q:\t7\pc\code\tools\cod2map\tris.cpp, line 6389